Animations

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The book refers to a number of simple animations developed to show particular points or features. The book links directly to the animations on this site, but you can browse them all from here. The available animations are:

Chapter 3

Emitter trigger mode

Spawning particles

Emission motion mode

Motion inheritance

Chapter 4

Emitting from animated textures

Illumination-controlled emission

Emitting from an object's position

The 'Persist While Stuck' switch

Chapter 5

UV emission data

Nearest particle data

Custom data

Chapter 9

Multiple morphs

The Object Link Tag

Chapter 10

Animated shader

Sprites animated texture

Sprite shader - modifier sets value

Chapter 13

Looping cover modifiers using actions

 

Page last updated August 2nd 2022