Animations: Emitter trigger mode

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In this scene, there are two emitters. The orange one is set to pulse emission, emitting one particle every 20 frames. These particles collide with the cube object, and each time there is a collision the ‘Change Emitter Action’ is triggered. This ‘pulls the trigger’ on the green emitter, causing it to emit a burst of particles. To do that, the green emitter must be set to trigger mode and the ‘Trigger Count’ set to ‘Set by Action’. This is the result:

Page last updated September 24th 2021